[game=27.11.2011][win]HellBrick[/win] - NalFeiN[/game] Пришлось выигрывать у Налфа в том что он так любит - мега-затяжной оборонительной игре. Он отстроил 2 Secret glade'а, 3ю башню с фаркастером и мерзко кидался Violent storm'ом, но всё-таки это его не спасло против тонн фениксов (а пережить штормы замечательно помогли монахи). А ещё в бой не дотопали рунмастеры...
Jero, what do you think about Saturday or Sunday as a date for our game? Ветряные мельницы побеждены. Что дальше?
Вопрос хороший. В связи с тем что турнир временно остался без организатора, случилась небольшая заминка и за сроками никто особо не следил =) Я надеюсь, в ближайшее время этот вопрос решим и пустим официальный таймер, но постарайтесь всё-таки сыграть поскорее - если я не ошибаюсь, по плану сыграть надо бы на этой неделе.
Jeronimo, the network is full (at least it was when I was there), so email/PM me when you are ready to play. Ветряные мельницы побеждены. Что дальше?
[game=03.12.2011]Jeronimo - [win]HellBrick[/win][/game] Не самая красивая победа - Джеро попытался атаковать меня в своём домене, шагая стеками на полный ход, в результате чего был трижды обкликан: сначала я напал на подошедший первым стек с магом, потом успел отскочить на хекс так, что ему не хватило ходов атаковать меня двумя вылезшими из столицы отрядами, ну а в начале следующего хода он получил удар по пустой столице с магом.
В остальном про игру рассказывать особо нечего. Близкий старт (overcompensating за длинную игру с Налфом, видимо), раш, споткнувшийся об кучу личинок в столице, сломанный домен... Дальше должно было последовать отступление за граничный мостик и давление засчёт экономики/развития, но внезапно случилась развязка.
Очень уж рулят на синхро быстрые отряды, пущенные свободно гулять в чужой домен, что ещё тут скажешь. Ветряные мельницы побеждены. Что дальше?
I can tolerate Hellbrick splited my stacks previous turn while I was going to attack him in a last try to take him out of my domain... but what really pissed me off, was that when next turn began, he overclicked my Capital while "Wizard respawn animation" was beginning. So, I couldnt move anything since Cursor & Camera went directly to the Tower to show that animation. My selection screen was automatically put in Wizard respawn.
Note: This Picture is a recreation of the moment (loading save).
I requested him to retreat from Siege, that anyway I would attack him (so he had first turn in attack and outside walls), but Hellbrick answered NO, and we started arguing there:
I used argument of 15 secs rule, but he says "Its obsolete"... now I check in the 8 Rules (he made), there is nothing that mentions it... Im surprised that attack fastclicking a "Capital with Wizard" is allowed now.
"Set of rules for making multiplayer better" -> Yeah... sure Hellbrick. Never read nothing about 15 sec Rule dissapearing. Who else knows?
Boray defeated me correctly, but you Hellbrick just made of this tournament a Joke with your ""Victory"".
Сообщение отредактировал Jeronimo - Воскресенье, 04 Декабрь 2011, 12:43
I got everything unselected due to animation "Wizards returns from Void" while you just had the cursor ready to attack... And being honest I didnt know that the "15 secs Rule" wasnt being taken into account.
Would I have taken that previous risk (turn before), if I knew you wouldnt respect the 15 secs? Not really.
So.. this is a failure of your "rules to make multiplayer better". Excuse me Hellbrick... but your Perspective of a "good AoW multiplayer" is Fail to me.
To add:Are we sure you didnt break Rule 6? (your "transformation" of 15 secs as it seems). I used last seconds of turn to make my last decisive attack. However you stack splited, and.. then you crossed diagonal hex (so my larvas stayed out of reach). Turn finished there, and then you overclick my capital while Wizard begins to respawn.
You should auto-disqualify yourself for being such an arrogant (you wont admit you are wrong). This ""Tournament"" surely will be an antecedent, as Jean_de_Metz wrote some posts ago...
Сообщение отредактировал Jeronimo - Воскресенье, 04 Декабрь 2011, 12:27
We werent in equal conditions. I had to watch the whole animation "Wizards returns from Void" while you just had the cursor ready to attack...
We actually were in the same conditions. You can order army to move when the animation is played - you could do that just as well.
And being honest I didnt know that the "15 secs Rule" wasnt being taken into account. Would I have taken that previous risk (turn before), if I knew you wouldnt respect the 15 secs? Not really.
Well, I can't be held responsible for the players not being familiar enough with the rules, can I? But on the other hand, we probably should have make an english version of the rules, so I guess here I am partly at fault. And for that I am sorry. But this part has nothing to do with HellBrick the player, only with HellBrick the organizer helper =)
So.. this is a failure of your "rules to make multiplayer better".
Allowing 15 sec to screw with the gameplay would be the real fail. I spent a lot of energy explaining publicly why this rule must fade away - all in Russian, unfortunately (why can't people just speak English all over the world?..) - but the main point is there's no rule that would be fair in such situations. It's either one player overclicks and gains advantage, or another one does the same thing. Things like capitols and immediate impact on the game have been distracting people from seeing the core of all overclicking issues: there are 2 players in a click battle for advantage, and only one can win, and it's plain wrong to have an external rule that will always favor one of the sides. And actual clicking is the second best possible option to resolve such situations (the first one would be a simple coin flip).
To add: Are we sure you didnt break Rule 6? (your "transformation" of 15 secs as it seems). I used last seconds of turn to make my last decisive attack.
Hmm, you can actually be right here. I didn't catch it because it wasn't really a double move - I didn't overclick you by timer or end turn button, not allowing you to use your prepared MP to attack me. I just stepped aside and you ran out of MP, so the timer could go for another 2 minutes and nothing would change. So even if I broke the letter of the rule, I did nothing against the spirit of it (is there such expression in English?).
Come to think of it, if that was on the last seconds, you couldn't legally return to the capitol or attack me in first 10 seconds anyway. So we both had to wait 10 seconds and have a click contest on 11th second. But that's just stupid, because if you attacked me in the beginning of the turn (or returned to the capitol), that wouldn't be a double move either.
So what really bothers me is that the current version of the rule can't always tell double-move from not double-move after all =( That's a pity, I kinda liked simplicity of this decision. Apparently, something more intricate is needed. Ветряные мельницы побеждены. Что дальше?